Workflow: Rendering HDRI Maps
Follow these steps to generate HDRI maps directly from your TrueSKY scene using the HDRI panel.
This guide assumes you already have a configured TrueSKY scene (see the Setting Up a Scene and Creating Atmospheric Worlds workflows).
1. Open the HDRI Panel
- In the main TrueSKY panel, open the Miscellaneous dropdown.
- Choose the HDRI lower tab to display the HDRI controls.
If HDRI-specific guidance is needed (for example, missing camera), this panel will show contextual hints.
2. Create or Verify the HDRI Camera
- In the HDRI tab, click Setup HDRi Camera.
- This will:
- Create a dedicated panoramic camera if one does not exist, or
- Reuse and focus the existing HDRI camera if one is already present.
- If the camera is missing or misconfigured, the panel provides instructions to correct it before rendering.
Use this camera exclusively for HDRI rendering; keep your shot cameras separate.
3. Set Resolution and Output
- In the Resolution section:
- Pick a preset (for example, 2K, 4K, 8K) that fits your needs.
- For 12K/16K/24K or custom sizes above 10K x 5K, expect the add-on to switch the compositor to CPU automatically to avoid GPU stalls. A warning will appear in the panel when this happens.
- Optionally enable custom width, height, or percentage controls for non-standard sizes.
- In the Output section:
- Choose the HDRI output directory.
- Confirm or edit the base file name.
If no directory is chosen, the add-on may fall back to the global HDRI Output Directory preference defined in the TrueSKY preferences panel.
4. Choose Format and Render Settings
- In the File Format section:
- Select a file format suitable for HDRI lighting—OpenEXR is strongly recommended.
- Set color depth (16-bit or 32-bit float) and any EXR codec options.
- In the Render Settings area (if shown):
- Review or override key render parameters such as samples, bounces, and denoising specifically for HDRI renders.
- This lets you keep your scene’s regular render settings separate from the HDRI-specific configuration.
Using a high-dynamic-range format and sufficient samples ensures clean, accurate lighting when the HDRI is used elsewhere.
5. Render the HDRI
- In the HDRI tab, decide whether to enable:
- Background Render: Runs the HDRI render as a background process so you can keep working.
- Open Directory After Render: Automatically opens the output folder when rendering finishes.
- Click Render HDRI to render out the HDRI map.
- If the compositor must switch to CPU for oversized HDRIs, you will see a warning; the render still completes, just slower.
- Wait for the render to complete; then check the output directory for your new HDRI file.
6. Use the HDRI in Other Scenes or Tools
- In Blender or other DCC tools, load the generated HDRI as an environment texture for lighting.
- Keep notes or naming conventions that capture key settings (for example, "sunset_cloudy_4k.exr").
- If you need variations (different sun angles, cloud coverage, or exposure), return to your TrueSKY scene, adjust the relevant tabs, and repeat the HDRI workflow.
By keeping a single, well-configured TrueSKY "HDRI factory" scene, you can quickly generate a library of environment maps for many projects.