TrueSKY
Create production-grade skies, atmospheres, and HDRIs without leaving the Blender viewport. This guide covers every TrueSKY control - from the first install to advanced workflows - so you can spend more time crafting light and mood.
Early Access
The Blender edition of TrueSKY is currently in Early Access while the team rounds out features for the full release. Expect rapid updates and expanding documentation as we finalize the add-on. Check back often for new guides and workflow notes.
Start with the Essentials
Get installed, open the panel, and set the baseline TrueSKY expects.
- Install & Activate
Follow Getting Started to install, license, and reveal the TrueSKY panel. - Master Core Panels
Explore Luminous, Primary, Clouds, Celestial, and Space & World to sculpt suns, clouds, and space light. - Set Smart Defaults
Use the Preferences section and Recommended Defaults to lock in the color and render baselines TrueSKY relies on.
Build Complete Workflows
Move from blank scene to finished sky, whether it stays in Blender or becomes an HDRI lighting kit.
- Scene Setup
Build a production-ready base using Setting Up a Scene before diving into look-dev. - Atmospheric Worlds
Layer stylized or physically based skies with Creating Atmospheric Worlds and keep color management consistent. - HDRI Production
Capture domes for other projects via Rendering HDRI Maps and the HDRI Panel reference.
Boost Performance and Support
Keep sessions responsive and find answers fast.
- Performance panel
Profile heavy scenes and apply quality presets with Performance. - Effects panel
Add blooms, glints, and lens accents with Effects when you need polish. - Support
Visit FAQ and Troubleshooting and the Help Section for fixes, resources, and support links.
Stay in the Loop
Documentation evolves with every Early Access drop. Watch for:
- Fresh screenshots and UI notes as panels stabilize.
- Expanded workflow recipes for studio-style pipelines.
- Callouts on breaking changes or new render features.
Need something that is not covered yet? Let us know via the support channels in the Help section so we can include it in an upcoming doc refresh. Until then, explore, experiment, and have fun painting the sky.