Exposure Gizmos
The Exposure gizmos give you quick, in-viewport control over brightness and metering without opening the Exposure effect panel. Use them for fast look-dev and framing decisions.
Where to Find It
- In the 3D Viewport, open the Toolbar with T.
- Choose Scene Builder or Effects in the TrueSKY tool group.
- The Exposure gizmos appear near the right side of the viewport.
Info
The gizmos only show when the Exposure effect is enabled in the Effects panel.
Gizmo Overview

Exposure Toggle
- Click the Exposure icon to enable or disable the effect.
- When disabled, the slider and auto indicators are hidden.
Exposure Type Toggle
- Switch between Manual and Auto exposure modes.
- The active mode icon stays visible; click it to swap modes.
Exposure Slider

- Drag the vertical slider to adjust:
- Exposure in Manual mode.
- Exposure Offset in Auto mode.
Tip
Dragging shows a live numeric value. Press Esc or RMB to cancel.
Auto Exposure Mode Selector

When Auto is active, a small mode icon appears above the slider. Click it to open the mode row:
Icon:
Averages the entire frame for exposure.
Icon:
Prioritizes the center of the frame.
Icon:
Uses a small, movable sampling area.
Icon:
Balances multiple areas of the frame.
Sampling Indicator
In Center Weighted or Spot Metering, a square outline shows the sampling area:
- Center Weighted: the square stays centered on the frame.
- Spot Metering: drag inside the square to move it.
- Drag an edge to resize the sampling area.
Note
In camera view the indicator aligns to the camera frame. In other views it fills the viewport area.
Compositor Mode Toggle

Near the Exposure controls is a small toggle for viewport compositing:
- Disabled: compositor off in the viewport.
- Camera: compositor on only in camera view.
- Always: compositor on in all views.
This does not affect final renders; it only controls viewport preview behavior.
Tips for HDR Scenes
TrueSKY scenes typically use AgX with a negative exposure baseline (for example, -4.0). If your viewport looks too dark or bright, nudge the exposure slider first before adjusting lighting values.
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