Clouds
The Clouds tab manages TrueSKY cloud layers, including per-layer shape, density, and placement controls. Each layer is a real object you can hide in viewport or render, and all layers share consistent presets.
Where to Find It
- Open the 3D Viewport N-panel.
- Go to True-VFX -> TrueSKY 3.
- Click the Clouds tab at the top of the main panel.
You will get the most out of this tab once a primary body and luminous lighting are already in place.
Cloud setup basics
You do not need a full primary body to add clouds. If no primary body exists, TrueSKY creates a minimal one so cloud layers can still render.
Panel Layout
- Cloud Layers list showing each layer, with visibility toggles for viewport and render.
- Add / Remove buttons next to the list.
- Multi-layer preset picker under the list for saving or loading cloud stacks.
- Active Layer Settings header with a single-layer preset picker.
- Per-layer controls for the selected layer.
Active Layer Settings
These controls target the selected layer only.
Core Controls
- Volume Density: Overall opacity and thickness of the layer.
- Altitude: Base height of the layer above the primary body.
- Depth / Depth Factor: Thickness of the layer (see toggle below).
- Use the Depth Factor toggle to switch between real units and relative depth between the surface and the height of the atmosphere.
- Seed: Randomizes the cloud shape and placement.
:material-pan-tool:
Want to adjust layer height in the viewport? Use the Scene Builder tool and its Cloud Panel gizmo for direct altitude and depth dragging. See Cloud Panel.
Shape
- Cloud Coverage: How much sky is filled.
- Cloud Amount: Overall mass or clustering of the layer.
Enhanced Godrays
- Toggle Enhanced Godrays for stronger shaft definition.
- Adjust Intensity to control the strength.
Rainbow Effect
- Toggle Rainbow Effect for prismatic highlights.
- Rainbow Coverage and Rainbow Density control size and strength.
Cloud Growth
- Formation X / Formation Y shift the growth pattern across the sky.
Translate
- X Axis / Y Axis offsets the layer position.
Advanced Shape
- Detail, Roughness, Lacunarity, Distortion refine the noise texture.
- Top of Cloud Noise Offset and Bottom of Cloud Noise Offset let you shape the layer differently at the top vs bottom.
Presets
- Single-layer presets live in the Active Layer Settings header.
- Multi-layer presets save or load entire stacks (all layers at once).
- Add Cloud Layer opens a preset picker so you can start with a look instead of a blank layer.
New core presets include Cirrus, Cumulus, Stratus, and Altostratus.
Typical Workflows
- Adding a basic layer
- Click Add Cloud Layer and pick a preset.
- Set Altitude for the cloud type (low, mid, high).
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Balance Volume Density and Cloud Coverage.
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Stacking layers
- Add a low cloud layer and a high haze or cirrus layer.
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Keep higher layers thinner and less dense.
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Balancing look and performance
- Use Performance -> Volumes to adjust per-layer quality sliders.
- Lower quality during look-dev, raise it for finals.
Tips
- Start with one layer and dial it in before adding more.
- Use Seed for quick variations without changing your lighting setup.
- Cloud appearance depends on lighting and atmosphere; revisit Luminous and Primary after major changes.